Blueprint events seem to ignore Net Dormancy entirely. This was discussed with the Blueprints team and it seems that this may not be an issue directly with Net Dormancy but the fact that Rep Notifie ...
After ~30 minutes, a scene with 3D UMG widgets will hiccup, briefly showing the steamVR background Attached Example project from User VRDropedFrame (4.19) + Example project I created AJ_VRWidgetPe ...
Having cloth set to be tick-able even when paused causes crashing upon pause. This prevents simulating cloth while the level is paused. ...
When closing ShooterGame on an iOS device, the application crashes due to "exhausting the real time allowance of 5.00 seconds". This issue is NOT a regression for //UE4/Dev-Networking as it is also ...
The cube render target "Size X" is being set as Y. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, and 4.21 CL# 4234136 ...
Curl noise force will not affect a Niagara particle regardless of strength. Current work around is to disable then re-enable "apply forces" under "solve forces and velocity" Found in 4.20 CL# 4233 ...
Adding Instances to the Hierarchical Instanced Static Mesh Component on BeginPlay causes the Editor to crash. Tested in 4.19.2 (CL - 4033788), 4.20.1 (CL - 4229980), 4.21(CL - 4235929) ...
User reports that the reason for the crash is that because UpdateSpline is false on the AddSplinePointAtIndex blueprint node, this line is never called [ReparamTable.Points.Reset(NumSegments * Repar ...
Android devices cannot find a hosted match over Wi-Fi (IPv4) from another Android device despite being connected to the same Wi-Fi network with matching subnets. The host prints the following messa ...
Material ambient occlusion does not work with the skylight set to movable. Setting the material to allow static lighting will fix the issue until the level is reloaded. Found in 4.19 CL# 4033788, 4 ...