The dynamic shadow distance will change the falloff for back lighting on the hair material. The parameters listed for back lighting occlusion in the material graph didn't seem to have any effect. ...
In an Aim Offset or a Blend Space asset, the user is not able to right-click a blend point in the graph if the green preview point is in the way. ...
Noticing that there is no scrollbar for Structures UI. This happens for the Structure and Default Value sections. When adding a new variable you see scrollbars appears for a second before disappear ...
A licensee reported one of their map crashes on open when they tried to migrate from 4.12 to 4.14. There was no crash in 4.13. This seems to be caused by a certain BP actor that adds InstancedStat ...
If forward shading is enabled and shadows are disabled, adding an actor with a SceneCaptureComponent2D and static mesh to the viewport will cause the editor to crash. Regression: Yes - this crash o ...
When scaling the mesh the world aligned alpha projected onto the mesh doesn't adjust or change according to the surface of the mesh. It appears that scale is locked in object space so an object with ...
Creating a new custom plugin in the root location of a drive results in the project being unable to open or build. An error message appears that states that the plugin was found in two locations, an ...
When a variable of type AssetID is set to an asset on another level, the reference to the second asset is lost after reloading the project if the second asset is renamed. Regression: No - this beha ...
If you are in the landscape edit mode and you enable the preview shader model for High end mobile/Metal the engine will crash if you wait a while for the shaders to finish compiling. ...
Speedtrees are just normal static meshes once they are in the engine, so if we are corrupting them across an engine upgrade that is really bad. ...