The actor position node no longer returns the actor position for the decal actor. ...
Feature is not working. Might be good to make some kind of unit test in the future. ...
In GPUSkinCache, based on the conditional expression:if (CacheCurrentFloatOffset + NumRWFloats > (uint32)GGPUSkinCacheBufferSize) { // Can't fit this INC_DWORD_STAT(STAT_GPUSkinCache_SkippedFo ...
Effects Quality settings within the device profiles, or even set in the .ini file seem to be ignored. Even when you're calling sg.effectsquality in the console command, it's ignored. The only way I ...
Launcher build ships with VulkanRHI Android binaries but do not seem to support Vulkan on Android from the launcher build without source. ...
When adding an item to the Gameplay Tag Table List array in Project Settings, the user receives a toast reading: "Could not make ProjectPath/Config/DefaultGameplayTags.ini Writable" I didn't see t ...
Looks like there may be a missed edge cases when welding Skeletal Meshes. If the Weld Parent has Simulate Physics enabled after welding, the parent continuously tries to depenetrate from the child ...
No Vulkan SDK was installed Crashed on a Nexus 6P ...
An ensure is occurring when pasting a timeline that was once connected to a node into a function in blueprint. Regression: No, this also occurs in 4.12.5. ...
Crash occurs when disabling Import Tags from Configs in the Project Settings under GamplayTags. There are also ensures that occur with it, linked here. If these need a separate fix, I can enter a ...