saving a media plate actor set to spawnable in a level sequence causes the media plate actor to become black. there are two known workarounds 1. toggling the Media plate to Possessable, and Spawnabl ...
We're seeing odd refraction when we have two close planes where the front plane has a translucent shader with a refraction not equal to one. I've included a project with the following setup:Two equa ...
This is a regression as the issue does not occur in //UE5/Release-5.1 @ CL 23901901 ...
This is a regression as the issue does not occur in //UE5/Release-5.1 @ CL 23901901 ...
UNiagaraDataInterfaceSkeletalMesh::CopyToInternal and UNiagaraDataInterfaceSkeletalMesh::Equals do not account for the component tags, so the tags array will be empty when the DI is copied. ...
This is a regression as the issue does not occur in //UE5/Release-5.1.1 - CL 23901901 ...