It appears the custom hit testing logic of WidgetComponent handles click positions well via UWidgetComponent::GetHitWidgetPath adding virtual mouse coordinates to the arranged widget, but mouse move ...
A sequence made from a sequence actor component doesn't play audio in editor or in PIE when the child of another actor or track. This was reported and tested in 4.22.3 (CL-7053642). This was reprod ...
All UCX_geometry that have bounds larger than its geometry flicker when in Player Collision Viewmode. Tested in: 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P5(CL - 7838574), 4.24 (CL - 786 ...
Setting Attach Track to Keep State prevents actor from detaching in sequencer. The odd thing is if I set it back to Restore State or Project Default it continues to behave like this. In the attached ...
In this test bench, they are using a APawn with a custom replicated Movement Component rather than using a ACharacter and they are getting a different result that ends up in a permanent softlock of ...
Offline save games don't work on Apple TV, (in fact all file operations fail) because Apple has decided that you can't store anything in the NSDocumentDirectory anymore. The fix is to replace occurr ...
Adding a Niagara system to a BP_Projectile in a C++ First Person Project and then restarting it causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 744 ...
Searching the Project settings in 4.23 onward for Input/Bindings does not result in the Action and Axis Mappings sections showing up. ...