AvfMedia: Many file types supported on macOS and iOS are reported as not supported in UE4

Media Framework - Sep 6, 2016

See also https://forums.unrealengine.com/showthread.php?64082-Media-Framework-Roadmap&p=590662&viewfull=1#post590662 ...

SetAngularPositionDrive and SetAngularVelocityDrive in ConstraintDrives.cpp have unused parameters

UE - Simulation - Physics - Sep 6, 2016

In ConstraintDrives.cpp, SetAngularPositionDrive and SetAngularVelocityDrive do not use "InEnableTwistDrive" and instead assign "TwistDrive" to "InEnableSwingDrive". void FAngularDriveConstraint::S ...

User confusion over Visibility/Hidden in Game track

UE - Anim - Sequencer - Sep 6, 2016

User confusion over Visibility/Hidden in Game track. We're running into some issues where it's only switching Hidden in Game when you Play, which essentially does nothing with lights, among other p ...

Creating External Curve for a function's local struct variable causes editor to crash

UE - Gameplay - Blueprint - Sep 6, 2016

Defining a FRuntimeFloatCurve inside a code based struct causes the editor to crash if the struct is added as a local variable to a blueprint function and the "Create External Curve" button is press ...

Lightmap Coordinate Index is not automatically set to 1 on import any longer with lightmap UV

UE - Editor - Content Pipeline - Import and Export - Sep 6, 2016

When importing a static mesh with a second UV channel setup for the lightmap the second UV is no longer being automatically assigned as the lightmap coordinate index. In 4.12 the second UV detected ...

Rotating foliage meshes does not properly update navmesh

UE - World Creation - Worldbuilding Tools - Foliage - Sep 6, 2016

Rotating a foliage actor does not re-apply changes to navmesh. ...

Delay nodes used in a macro cause subsequent macro calls during the delay to never complete

UE - Gameplay - Blueprint - Sep 6, 2016

Calling a macro that has a delay node again before the original call's delay could finish will cause the second call to be ignored when reaching the delay node. This did not occur in 4.12.5 and is n ...

FBX & OBJ Files no longer Import with their UVs Depending on Software Used

UE - Editor - Content Pipeline - Import and Export - Sep 6, 2016

Importing an OBJ file no longer imports the UVs. Test asset included for OBJ and FBX version of the same file. Added Test FBX from SketchUp Tested with: 4.12.5 CL-3039270 - Working 4.13.0 CL-31 ...

Setting child actor component offset breaks child component variables set in parent constructor

UE - Gameplay - Blueprint - Sep 6, 2016

If a child actor component has a local offset from the parent, any of the child's variables that are set in the parent's construction script are not registered. Workaround: Setting child variables ...

Crash when Importing .OBJ using the File > Import into Level Option

UE - Editor - Content Pipeline - Import and Export - Sep 6, 2016

This JIRA is being entered as a result of it being one of the top crashes in 4.13.0. Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1671 ...