"Stat SoundCues" lists inaudible sounds

UE - Audio - Aug 26, 2016

REGRESSION: YesWORKING: 3039270 (4.12.5)BROKEN: 3095848 The "Stat SoundCues" command lists all sound actors in the level, even if it's not heard by the user. In 4.12, it only listed those that wer ...

Launcher installed build is missing the Documentation/Extras folder

UE - Foundation - Build - Rocket (Installed Engine) - Aug 26, 2016

Because the extra folders is missing, the HTML help for console commands cannot be generated. ...

BP editor - Unable to edit details of a native component named as 'RootComponent' in C++ code.

UE - Gameplay - Components - Aug 26, 2016

Looks like maybe the PropertyView stuff doesn't like it when the subobject name matches the parent's object property name? In this case the CDO is the object that will be selected to the PropertyVie ...

Motion Blur has noticeable Artifacts when rotating Camera

UE - Graphics Features - Aug 26, 2016

When rotating a camera about an actor the motion blur starts to create blocky/pixelated artifacts around the character in a halo. This can be further exaggerated by moving the actor while rotating t ...

"Texture Streaming needs to be rebuilt" message appears in default level

UE - Graphics Features - Aug 26, 2016

When opening the default level, the user can see a "Texture Streaming needs to be rebuilt" for the level. ...

Custom events with a struct that has had its pin split will throw an error when adding variables to the blueprint

UE - Gameplay - Blueprint - Aug 26, 2016

Custom events with a struct that has had its pin split will throw an error when adding variables to the blueprint. The Struct appears to throw an error when making changes that are seemingly unrelat ...

Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material

UE - World Creation - Worldbuilding Tools - HLOD - Aug 26, 2016

Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material this only occurs depending on the specific order ...

Projectile spawns offset from character's barrel in FPS templates

Docs - Samples - Aug 25, 2016

In the first person templates, the projectile spawns noticeably offset from the character's gun barrel. This is noticeable playing normally, but even more noticeable if you pause and unpossess the ...

Auto Save does not appear to work while using the VR editor

UE - Editor - Workflow Systems - Aug 25, 2016

Auto Save does not appear to work while using the VR editor ...

Android split screen multiplayer does not function or render correctly

UE - Platform - Mobile - Aug 25, 2016

Android devices don't support split screen functionality. ...