When teleporting in the HMD Locomotion map, the player is able to teleport halfway through walls and objects. The teleport circle does not have a "Buffer" to prevent it from going into the BSP's aro ...
When motion blur is active and the view port is in motion there will be a dark artifact visible at the bottom of the screen. Normally this isn't very noticeable however the effect worsens with speed ...
Reparenting a blueprint derived from Trigger Sphere to Trigger Capsule will cause the editor to crash. This is a regression. This did not occur in 4.11.2. Source Context: 163 164 ...
When importing assets, memory usage climbs but is never freed. ...
The buggy seems to almost hit a wall when it first drives into the bump and loses momentum. It is possible to wiggle the buggy off the bump by turning the wheels and alternating forward and reverse ...
In ContentExamples on sample 1.6 of the Material_Properties map, the text overflows the area given for it. ...
When in Content Examples' Animation map, the clothes of Owen on sample 1.3 can be seen jumping upward not in sync with any movement. ...
Crash occurs when the user reimports a geometry cache asset and changes the Sampling Type to Per X Frames. This seems to only occur if Frame Start is set to a value other than 0. ...
Memory Increase with mouse over Content Browser with AnimBP visible ...
Exporting DataTable to CSV will include a string of random characters. ...