With plural shot tracks in different rows in the sequencer window, selecting these tracks and dragging one of them (but not the bottom one) left or right will merge the rows. Please check the attach ...
User reports of stack overflow happening in canRemoveVertex in DetourTileCacheBuilder.cpp if a poly has more than 16 vertices. The array for edges is a fixed array and is written to without checking ...
Adding the Precondition to the SmartObject caused an assertion when it was part of a persistent collection. The precondition needs to be able to pass its Activate method to cause the assert. This b ...
Projects with multi-process cooking enabled will not complete packaging. If MPCook is disabled, packaging can be completed. ...
When an actor is moved on the level editor viewport, it is reconstructed along with its components, which at first makes their properties reset to their default state. Thankfully, this does not happ ...
It looks like there is an issue with control rig functions and the save on compile option. When a control rig is saved via this setting, public functions within the control rig can't be referenced ...
UAbilityTask_GrantNearbyInteraction passes itself as the source object when making the Interaction Ability Spec in UAbilityTask_GrantNearbyInteraction::QueryInteractables. This causes the "Warning: ...
Setting Up a New AR Project page for 5.3 is missing important information about including the AR Utilities plugin. https://docs.unrealengine.com/5.3/en-US/setting-up-a-new-ar-project-in-unreal-en ...