When toggling Sub Anim Instance Properties in an animation blueprint, the properties will be listed in the Anim Preview Editor with ID numbers. ...
When the user toggles sub anim instance properties, the properties will be enabled on the node, but will not be shown in the Anim Preview Editor. The user will have to compile the animation bluepri ...
Crash occurs when the user sets Anim Class in a Skeletal Mesh Component to an animation blueprint with a Sub Anim Instance node. ...
Unable to import new fonts into project ...
Found by a user in the provided URL. ...
This didn't seem to have any relation to settings used within the importer, but just in case, I was using Static Mesh Import Type, Per Frame Sampling Type, Merge Meshes and Propagate Matrix Transfor ...
Old UEdGraphPins are not being removed from non-blueprint assets. ...
TAutoPtr uses default copy / move constructors which can cause dangling references. This means there are a number of cases (copying auto pointers in inner scopes, passing auto pointers by value, et ...
In the Preview Scene Settings, adjusting the Lighting Rig Rotation setting manually doesn't affect the lighting. It only affects the sky. ...
User's project crashes when changing levels in a packaged game. ...