I have managed to reproduce this issue in 4.18.3 and 4.19.2. In order to make the Capsule Shadow disappear:Indirect Lighting Cache must be used (Volumetric Lightmap works)Skylight must be set to 'M ...
When creating new BP project using ARTemplate, it needs a remote build like C++ project. As a result, Remote Build is required, user can't create a package using ARTemplate only on Windows. ...
POM materials with PDO produce flickering black artifacts. This is more noticeable at certain camera angles. ...
In 4.18.3 this feature is working. In 4.19.2 the feature is broken. Per User: Half of the Lights Cone or Sphere will properly interact with the TileMap as intended, the other half will not for wha ...
When using OverlapAll as a collision preset on a Cube, the collision will trigger when placed near a wall even if the Character has not collided with the Cube. ...
When the name of a material in 3Ds Max is changed and the asset is re-exported and reimported into the editor, the name of the material does not update -Uses 3Ds Max 2016 -Also occurs with Datasmi ...
In editor, when running a task that does not issue a BeginFrame/EndFrame for a long time, the GPU will eventually run out of memory. See UDN: https://udn.unrealengine.com/questions/431450/directx1 ...
Current HttpChunkInstaller consider version data of manifest.But it does not consider the manifest file update. So, if user update the manifest file, HttpChunkInstaller ignores it. If changing the V ...
The properties of the Billboard Actor Component reset whenever they are changed while the Actor that the component is attached to is also a child of another Actor as well. ...
If r.LightPropagationVolume=1 in ConsoleVariables.ini, enabling forward rendering and then restarting the editor results in a crash. This occurs in 4.18.3 and 4.19.2. ...