Capsule Shadows Not Visible When Using Movable Skylight With Bright Lower Hemisphere Color and Indirect Lighting Cache

UE - Graphics Features - May 9, 2018

I have managed to reproduce this issue in 4.18.3 and 4.19.2. In order to make the Capsule Shadow disappear:Indirect Lighting Cache must be used (Volumetric Lightmap works)Skylight must be set to 'M ...

If Creating New Project Using AR Template, It Needs a Remote Build Like C++ Project

UE - Platform - XR - May 9, 2018

When creating new BP project using ARTemplate, it needs a remote build like C++ project. As a result, Remote Build is required, user can't create a package using ARTemplate only on Windows. ...

Parallax Occlusion Mapping Materials with Pixel Depth Offset Produce Black Artifacts

UE - Graphics Features - May 8, 2018

POM materials with PDO produce flickering black artifacts. This is more noticeable at certain camera angles.  ...

Lighting on Paper 2D Tile Maps is Broken

UE - Graphics Features - May 8, 2018

In 4.18.3 this feature is working. In 4.19.2 the feature is broken. Per User: Half of the Lights Cone or Sphere will properly interact with the TileMap as intended, the other half will not for wha ...

Collision generates overlap event without a Character triggering it

UE - Simulation - Physics - May 8, 2018

When using OverlapAll as a collision preset on a Cube, the collision will trigger when placed near a wall even if the Character has not collided with the Cube. ...

Material Name Does Not Update When Textured Asset is Imported

UE - Editor - Content Pipeline - Datasmith - Importer - May 7, 2018

When the name of a material in 3Ds Max is changed and the asset is re-exported and reimported into the editor, the name of the material does not update -Uses 3Ds Max 2016 -Also occurs with Datasmi ...

Directx12 crashes with OOM

UE - Graphics Features - May 7, 2018

In editor, when running a task that does not issue a BeginFrame/EndFrame for a long time, the GPU will eventually run out of memory.  See UDN: https://udn.unrealengine.com/questions/431450/directx1 ...

Function about Comparing Manifest Version in HttpChunkInstaller does not Consider Manifest File Update

Portal - May 7, 2018

Current HttpChunkInstaller consider version data of manifest.But it does not consider the manifest file update. So, if user update the manifest file, HttpChunkInstaller ignores it. If changing the V ...

Billboard Actor Component properties reset when attached to a Child Actor

UE - Gameplay - Components - May 5, 2018

The properties of the Billboard Actor Component reset whenever they are changed while the Actor that the component is attached to is also a child of another Actor as well. ...

Editor Crashes on Startup After Enabling Forward Shading When r.LightPropagationVolume=1

UE - Graphics Features - May 4, 2018

If r.LightPropagationVolume=1 in ConsoleVariables.ini, enabling forward rendering and then restarting the editor results in a crash. This occurs in 4.18.3 and 4.19.2. ...