Project Launcher doesn't properly convert WindowsClient for use

Tools - Nov 30, 2015

Reported by user. ...

Translation Arrows not Selectable for Sockets in Local Space mode of Persona

OLD - Anim - Nov 30, 2015

In Persona, while in Local Space mode, translation arrows will not become highlighted when hovered over if they are obscured by the widget and attached static mesh, thus making them unselectable. ...

Gradual drop in Performance on Windows 10 projects after Toggling Fullscreen

Tools - Nov 30, 2015

It seems that when working in any project on a Windows 10 machine, there is a gradual rise in frames per second and a consistent drop in performance. The user reporting this issue claims his frame ...

Save Package Dialog scrolling is slow.

Tools - Nov 30, 2015

A licencee reports slow scrolling in the Save Content dialog when working with hundreds of items marked as dirty. From profiling it appears that PackageTools::GetObjectsInPackages is the main offen ...

API reference links are not working

Docs - Nov 30, 2015

Developer reported that the links under the contents section of the API reference aren't working: [Image Removed] ...

GC-related EQS crash when a single query gets used with multiple different run modes

UE - AI - Nov 28, 2015

User reported a crash in EQS which seemed like some parts of his EQS query got GCed. ...

Lots of people running into an Ensure in PathFollowingComponent

UE - AI - Nov 28, 2015

When a map is run without navigation bounds, and there are AI controlled pawns, the ensure in UPathFollowingComponent::RecacheNavigationData will trigger. I suggest changing the ensure into a log wa ...

Piloting character blueprints in editor viewport incorrectly moves when pressing LMB/RMB

Tools - Nov 27, 2015

If the pilot option within an editor viewport is used on a blueprint with a camera and LMB/RMB+w is pressed, the camera rapidly flies in the opposite direction of the direction the camera is facing ...

Moving the camera around with click-drag in this project during Standalone or in packaged games causes choppy camera movement. This does not occur in standard PIE.

UE - Gameplay - Nov 27, 2015

Moving the camera around with click-drag in this project during Standalone or in packaged games causes choppy camera movement. This does not occur in standard PIE. Test project attached. Notes from ...

Converting a source built project to 4.10 prevents the project from packaging.

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 27, 2015

If a project created in a source build of the engine is converted to the source version of 4.10, the project will not compile with a "Missing UE4Game binary" message. ...