Press Key node and Release Key node appear to emulate the wrong keys. The key being passed in is not always the key being output ...
The material billboard component does not get influence by the distance to opacity feature. In the project attached I created a curve that should get to an opacity value of 0 at 500 units away. Noti ...
When you have an actor with a Hierarchical Instanced Static Mesh component that has a Static Mesh set and is populated with at least 1 instance and then duplicate it or move it to another level, it ...
The windows mouse speed settings appear to have no effect on the panning speed in blueprint. ...
When the default values of a struct are set in code and an array of the struct type are added as a class variable, creating a blueprint of the class with show array elements with the "reset defaults ...
When exporting an asset from Houdini with null objects the null objects don't convert their axis orientation correctly. The user stated the following in regards to the attached mesh: " You will se ...
This also occurs in 4.13.2 This seems to be the offending line in the output log:OCULUS: Info: [HMDState] Requested to SetForegroundWindow(1304bcll) ...
If the Subtitles Enabled setting is set to false, subtitles will still display after restarting the editor regardless of Subtitles Forced Off setting. ...
Duplicating a folder in World Oultiner only duplicates the first actor in the folder Regression (no) issue (does) occur in 4.12.5 ...
When the editor is launched via Symlink on a Mac, the Material Editor will crash when compiling or when building lighting on a level. This does not occur if the editor is launched from an external d ...