The priority display does not correctly reflect the set priorities of sounds when they are not being attenuated or when Bypass Volume Scale for Priority is Enabled. If a sound is attenuated and scal ...
Repro Ratio: 3/3 Regression was tested in //UE5/Release-5.0-EarlyAccess CL-16682836 since this is a new feature of UE5. The issue did happen ...
For UMG delegates, we currently have a fixup pass that ensures that bound functions match the signature of the native delegate. However, the fixup appears to use the wrong function name, which cause ...
Using HISM with Density Scaling enabled throws an Ensure when Foliage Quality is lowered. ...
After further investigation we noticed that the issue is arising from the Instanced Stereo setting. When creating a Vector3 in a new material, building lighting or disabling the Instanced Stereo set ...
Assertion thrown while deleting a Curve from a Control Rig asset. ...
Repro Rate 5/5 Confirmed to be a regression. Regression tested in //UE4/Release-4.27 at CL 18319896 and it did not occur. This was tested on a prepackaged project for compat testing. Only a black ...
After dispossessing an NP-simulated pawn, it appears that the last frame of input is used for the continued simulation of the pawn. For example, a client player may be holding down continuous inp ...
Datasmith incorrectly imports 3Dxml files. In 4.27 and Early Access 2 the file imports correctly. ...
The Enable Base Submix toggle is ignored in the MetaSounds graph. If the sound is added to a level, it behaves as expected. The Enable Submix Sends toggle works as expected. ...