Using the HideCategories = (CameraSettings) specifier inside a custom CameraComponent class will cause the editor to crash when the component is added to a blueprint. Restarting the editor will sho ...
Creating a landscape grass type and then pressing the + to add an element crashes the editor. Frequency: 2/2 Crashreporter: not currently available ...
This is a somewhat common but longstanding Mac crash that has affected users since at least 4.13. Recently in 4.17.1, the crashes are all occurring in various ARKit projects User DescriptionsI add ...
Changing a Custom Event to Multicast in a parent blueprint causes crash if the Custom Event is being used in the child blueprint. Callstack: MachineId:DE189244480D3CD0F8CA729A02DD38A6 UserName:tjb ...
The licensee is experiencing a crash when using UCLASS(HideCategories = (Activation, LOD, Collision, Rendering, TextureStreaming, Lighting, Mobile, Transform, Physics, Tags)) This crash occurs afte ...
A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...
A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...
Packaging fails with Event Driven loader enabled and two function libraries reference each other even though the functions referenced in each library to NOT call each other in such a way as to creat ...
Output log when crashing UATHelper: Packaging (iOS): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb UATHelper: Packaging (iOS): LogCook: Display: Mobile HDR setting 1 ...
Project will fail to package with more than one actor containing ISM Components. From user: "...After some testing I found that it only occurs if there are multiple actors in a map (either of the ...