After playing with it and attaching in the debugger, it's sitting forever in MigratePreviousEngineIni(). It seems to be looping on DirectoryExists forever, likely here: while(PreviousVersion.GetMi ...
This is a top crash on Mac. This crash has only occurred on the 4.16.1 release (there are no records of it in 4.16.0). Repro steps are currently unknown, but the crash occurs in Commandlet mode and ...
This test took 13 seconds using Binned2 and 10 seconds using Binned1. It took 0.06 seconds using jemalloc ...
User's Project is crashing since converting to 4.7.2. I have attached the project itself below, but after conversations with the user and seeing pieces of the project, this issue may be related to ...
When forward shading is enabled, particles that have materials with their lighting mode set to "VolumetricNonDirectional" will recieve shadows. Attached images provided by user. Found in 4.19 CL# ...
This is occurring on device 2888_KindleFireHD8.9" This is a regression from 4.14 ...
Any environment with volumetric fog enabled will have a light leak which appears through objects. Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4666322 ...
This issue may reference [Link Removed] which was recently fixed with 4.9 CL-2553675. When using the MoveComponentTo node physics do not work properly compared to other methods to move a component ...
Found on: //UE4/Dev-VR CL-2967563 The displays in QA-PostProcessing are rendering differently in each eye on the OSVR, it looks like one is more reflective (or perhaps less rough?) than the other. ...
The Buffer Visualization for DecalMask is no longer an option. Also, when looking at the Buffer Visualization Overview the DecalMask slot has been removed. See attached image for comparison Worke ...