Cascade High DPI bug - No (no proper) horizontal scrollbar in emitter tab

Tools - Mar 22, 2018

On a 4K monitor with high DPI support enabled in the Editor some issue will occur with scrolling in particle effect emitters. This causes some of the emitters to get cut off completely and unable to ...

FImageUtils::ImageResize ignores alpha channel

Tools - Mar 21, 2018

In the case of !bLinearSpace, the input alpha data is ignored entirely. Then, regardless of bLinearSpace, we force the alpha channel to white.' Both cases should handle resizing images with alpha ...

FBX Files Do Not Import After Using the Facial Anim Importer Unless Project is Reopened

UE - Anim - Runtime - Mar 20, 2018

Project has to be restarter in order to import FBX files after using the Facial Anim Importer Screenshots below are of the error that occurs on FBX import prior to project being closed and reopene ...

On Mobile only: CullDistanceVolume doesn't work if put it in a Persistent level using World Composition

UE - Platform - Mobile - Mar 20, 2018

On PC no problem;CulDistanceVolume in Sub levels, no problem;Regular level streaming by blueprint instead of using World Composition has no problem Expect: CullDistanceVolume should work in Persisten ...

Severe Performance Drop Using PlanarReflectionComponent and Oculus Rift in VR

UE - Platform - XR - Mar 19, 2018

Upon moving around when PIE with VR Preview selected, you'll notice there are drops in framerate where the project seems to skip. ...

Editor Freeze-Crash if Possessing Pawn with AI controller

UE - Gameplay - Mar 19, 2018

When trying to possess an already existing, uncontrolled character with an AI controller on server (from actor component) while in multiplayer mode, the editor keeps freezing until destroyed with t ...

[CrashReport] UE4Editor_GitSourceControl!FGitCheckInWorker::Execute() [gitsourcecontroloperations.cpp:100]

Tools - Mar 16, 2018

User comments look like its an issue with committing to GIT in editor:Commiting to git.Commiting to git caused crash ...

Duplicating actor blueprint messes up component hierarchy

UE - Gameplay - Blueprint - Mar 16, 2018

Duplicating an actor Blueprint (via ALT+drag, copy paste, or CTRL+W) will result in the copy losing all Hierarchy structure from the original. ...

Aperture Value in Lens category of CineCamera has no effect

UE - Graphics Features - Mar 15, 2018

Aperture Value in Lens category has no effect ...