Controller Assignments appear incorrect for UI when "Skip Assigning Gamepad to Player 1" is set to true

UE - Editor - UI Systems - Jul 16, 2019

When using a controller to navigate/ interaction with UI it appears that the "Skip Assigning Gamepad to Player 1" option is not taken into account when assigning input for UI. ...

WPO is incorrectly generated on materials using Material Attributes as input to Landscape Layer Blend node

UE - Rendering Architecture - Materials - Jan 31, 2024

This comes from this UDN : [Link Removed] It occurs with this setup :  [Image Removed] , where Set Material Attributes expressions act as inputs to the Landscape Layer Blend material expression. ...

Distance Fields no longer work with instances when PIE/Simulate

UE - Graphics Features - Apr 20, 2015

When using distance fields with instance meshes from the foliage tool everything works correctly, however, when simulating or PIE the distance fields will be removed. This working correctly in 4.7.5 ...

Skeletal mesh always registers as Dynamic when testing collision

UE - Gameplay - Oct 26, 2016

Skeletal meshes do not respect collision changes from World Dynamic, always returns as Dynamic. Regression (no) issue (does) occur in 4.12.5 ...

4.23 UpdateGrass took twice time than 4.22

UE - World Creation - Worldbuilding Tools - Foliage - Sep 12, 2019

Memory leaks at changing lighting scenarios

UE - Rendering Architecture - RHI - Aug 26, 2020

The engine does not free the LevelRenderAssetManagers array elements in FRenderAssetStreamingManager when changing lighting scenarios. Following code can avoid this issue. void FRenderAssetStre ...

Changing the Resolution scale in Engine scalability can cause actors to be offset when ejected from the player controller

UE - Graphics Features - Nov 30, 2015

If the user turns down the Resolution scale, plays in editor, and then ejects from the currently controlled pawn The actors in the scene will be hard to click on because they appear to be offset fro ...

Niagara: Losing focus when editor is open

UE - Anim - Sequencer - Apr 5, 2019

Reported by a user from Reflector. ...

UIScaleCurve float-point value in BaseEngine.ini lacks precision

UE - Editor - UI Systems - Slate - Jun 4, 2020

The screenshots below display 1920x1080pixel widget button. First one with Default DPIScaleCurve shows extra borders on the right and bottom. Next one with more precision shows no extra boundary. [ ...

HighResShot with a png output uses 24 bit depth in PIE instead of 32 bit

RAD - Oodle - Mar 1, 2022

Tested in 4.27.2 binary which produced 32 bit depth pngs in both the editor and PIE. Using the HighResShot command to get a png while playing in editor results in a 24 bit depth screenshot where pr ...