SyncGroups Do Not Function between BlendSpaces when Blend Time is 0

OLD - Anim - Sep 22, 2015

SyncGroups Do Not Function between BlendSpaces when Blend Time is se to "0." *It is quesitonable SyncGroups function between BlendSpaces regardless of what the blend time is set to, but especially ...

Execution reroute nodes become wildcard reroute nodes when creating a second reroute node off the same execution pin

UE - Gameplay - Blueprint - Sep 21, 2015

Execution reroute nodes become wildcard reroute nodes when creating a second reroute node off the same execution pin. Note: this does not appear to affect their functionality as execution reroute no ...

Unexpected behavior resulting from overlapping or touching physics actors when Simulate Physics is enabled through input

UE - Simulation - Physics - Sep 21, 2015

Weird behavior occurs when toggling Simulate Physics on physics actors by input instead of on BeginPlay. Multiple odd behaviors are present such as touching physics actors ignoring collision. Test ...

Opening Montage hangs UE4Editor

OLD - Anim - Sep 21, 2015

Editor experiences an unrecoverable hang when placing the user's Montage into a Third Person Blueprint Project and opening the montage after retargeting to the current skeleton. Attached Log from P ...

Sometimes the vive will get locked to 60 FPS with duel monitors due to overlap between the windows

UE - Platform - XR - Sep 21, 2015

The Vive will sometime get locked to 60 FPS due to the window bleeding over into a second monitor. ...

Migrating a blueprint based on a custom class breaks after migration

UE - Gameplay - Blueprint - Sep 21, 2015

When a blueprint that is based on a custom class is migrated from one project to another the references to the original class are held. This means that the blueprint is unusable in the new project, ...

Using an integer that is higher than the total members in an enum to select an enum will cause a crash

UE - Gameplay - Blueprint - Sep 21, 2015

If the user uses an integer to select a member of an enum, the enumeration will crash if the integer is higher than the number of members in the enum. ...

Wireframe for "r.ShowPrecomputedVisibilityCells 1" is upside down on ES2

UE - Platform - Mobile - Sep 21, 2015

The wireframe for "r.ShowPrecomputedVisibilityCells 1" is upside down as stated in the UDN. ...

Poseable mesh incorrectly rotates if "Set Bone Rotation by Name" is used in construction script

UE - Gameplay - Sep 21, 2015

Using "Set Bone Rotation by Name" in the construction script of a blueprint using poseable meshes incorrectly rotates the mesh. ...

SetActorLocation does not affect WheeledVehicles

UE - Simulation - Physics - Sep 21, 2015

When using SetActorPosition() on a WheeledVehicle, it does not affect it in any way. This worked previously in 4.8. This has also been tested in main CL# 2698791 This may be related with: https:// ...