ContentExamples: Volumes Example 1.9 There is an extra space between "Causing" and "Event"

Docs - Samples - Jan 19, 2017

In Display 1.9, there is an extra space between Causing and Event ...

Objects with Translucent Blend Mode Material Aren't Affected by Refraction

UE - Graphics Features - Feb 16, 2018

There is an issue occurring where Objects with Translucent Blend Mode Material Aren't Affected by Refraction. This affects any translucent material regardless of the translucent materials settings. ...

Reducing Resolution Scale affects Selection Accuracy in Viewport

UE - Graphics Features - Nov 17, 2015

When reducing the Resolution Scale the selection accuracy is reduced greatly, and makes it difficult to click and move objects in the viewport when PIE or Simulating. ...

Light Propagation Volumes Not Affected by Emissive Area Light

UE - Graphics Features - Aug 1, 2018

The light propagation volume is not affected by a material with emissive area light enabled. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4246589 ...

UE4.11.1 Crashes After loading the Substance Plugin

UE - Foundation - Core - Apr 13, 2016

Regression: UE4.11.1 Crashes After loading the Substance Plugin. This did not Occur in previous versions of the Engine. Reported on Macs and PCs Full Error Message: Fatal error: [Link Removed] [Lin ...

Memory leak when Lumen is disabled but r.MeshCardRepresentation=1

UE - Graphics Features - Lumen - Jul 29, 2024

When Lumen is disabled, but the cvar "r.MeshCardRepresentation" is set to 1, Lumen will continuously enqueue object removal from the Lumen Scene, without ever emptying the array of primitives to rem ...

Multitouch on Windows offsets touch index by 1, starting at TouchIndex_2

Tools - Oct 18, 2016

Touch input on Windows devices will start at touch index 2 instead of touch index 1, like other touch devices. ...

Shots with Time Scale less than 1.0 do not render from master sequence

UE - Anim - Sequencer - Sep 20, 2019

Setting a shot's time scale to less than 1.0 will cause it to not be rendered. ...

Navigation becomes incorrect after flipping a widget via scaling (-1)

UE - Editor - UI Systems - Dec 22, 2015

If the user flips a widget using the scaling feature in umg (scaling the widget by -1) this will cause the navigation for the widget to becomes incorrect. ...

Crash Generating Proxy Mesh with Transition Screen Size set to 1

UE - World Creation - Worldbuilding Tools - HLOD - Nov 18, 2016

Crash occurs when attempting to Generate Proxy Meshes with Transition Screen Size set to 1. ...