The Editor crashes when merging a change using the Blueprint Merge tool on Linux. ...
The reason for the crash is that the underlying resource uses DXGI_FORMAT_B8G8R8A8_TYPELESS, and UAV support for that format is optional. UCanvasRenderTarget2D sets bCanCreateUAV to true always, wit ...
ForceFeedback Attenuation assets aren't an option because they are filtered out of the list in UAssetToolsImpl::IsAssetClassSupported. This happens because there isn't a valid AssetTypeActions clas ...
This seems to be caused by the matinee actor on Highrise and only appears to be reproducible in a packaged build of ShooterGame, not from the editor. See attached UDN for more information. ...
See UDN(308147): [Link Removed] ...
FScene::RemoveWindSource is called from a parallel for loop, and concurrently deletes wind component pointers from the same game thread array causing crashes when the scene contains multiple wind so ...
Retainer boxes are currently causing progress bars to render incorrectly. This looks to be related to [Link Removed] which is fallout from the changes to retainer widget transform calculation introd ...
This problem was reported in this UDN:https://udn.unrealengine.com/s/question/0D52L00005PbEYNSA3/landscape-distance-fields-artifacts?fromCase=1 ...
The filter in UContentBrowserClassDataSource::CompileFilter does not work because the enumerated class objects are FName without path, while the filter item is name with path. [Image Removed] ...