Functions from function libraries cannot be used within save game objects ...
When using a node that sets the input mode for the game, the input node will not take effect unless there is a player controller specified. However, the node does not give any warning of this. ...
A user is trying to share data between two matinee actors. After creating a new Interp Data and creating a matinee for it, I add some animation to one of the two cameras in a camera group. I then ad ...
After removing an interface from a blueprint, any interface functions in the blueprint can be transferred to a local function. However, after this occurs, the inputs and outputs are removed from the ...
A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components. Reproduced in 4.8.3 binary, 4.9 Release (//depot/UE4-Releases/4.9/Prom ...
Creating a Blueprint out of existing Blueprints removes all assigned Static Meshes from components. Reproduced in 4.8.3 binary, 4.9 Releases (//depot/UE4-Releases/4.9/Promotable-CL-2650750), and Ma ...
When switch the game mode away from game only the mouse axis events no longer tick off or return a value. ...
Collision of child actor doesn't rotate if the parent is simulating physics. This was an old bug that an AnswerHub user reported back in 4.9 but now a licensee is reporting this same behavior in 4.1 ...
If a .csv created in Microsoft Excel is imported into the editor, any cyrillic characters in the data table will appear as question marks or blank boxes. Note: According to user, this does not occ ...
Following the directions on the wiki for cross compiling on Linux ([Link Removed]) fails when trying to package the project. ...