See licensee description of the issue for more info. Issue did not occur in 4.25. ...
Licensee reports this change, and can confirm a very rough similarity observed in a template project in 4.27: [Image Removed] ...
When using Voice Virtualization settings, if the Attenuation Volume becomes 0.0 do to Focus setting, Restart does not behave as expected on looping sounds. Both Disabled and Play when Silent do wo ...
OpenXR Thumbstick Up/Down/Left/Right Input Actions do not seem to fire. I tested on Quest 2, but it sounds like the problem may be all of OpenXR. ...
upd. Regression was checked on //UE4/Release-4.26 CL 15973114, the issue was reproduced. Regression - No [Image Removed] ...
Render optimizations are causing the cloth render data to be updated one frame too late after an off screen cloth object has been teleported back on screen. The optimisation triggers itself after a ...
When using a Priority based Concurrency rule, the Voice Steal Release Time is ignored and ejected sounds stop abruptly. Test Notes: See attached video. Note: I've shelved the test map and assets ...
Issue was noticed by Grayson in For.tnite/Main. Regression: No this occurred similarly in 4.27 still not 100% repro but some modification in sequence triggered toggling the mute track ...