Line Trace by object not returning Component name when called from a custom event that is set to run on server when the component name contains a period

UE - Gameplay - Dec 15, 2015

If the user tries to do a line trace by object for an actor component that has a period in it's name (example "static.mesh") it will not return anything if it is called from a custom event that is s ...

Color Picker will open half or more off screen

Tools - Dec 15, 2015

Users are experiencing an issue where the color picker is opening half or more off screen. This is particular bad for users who only have one monitor. It is most prevalent in a UMG Widget BP, but ...

Import Source disappears in Textures after loading asynchronously loaded level

UE - Editor - Content Pipeline - Import and Export - Dec 15, 2015

It looks like when reimporting a texture asset into the engine after loading a level, you will be confronted with the File Selection box and not the reimport successful notification. In fact if you ...

glDebugMessageControlKHR in InitDebugContext() causes Zenfone 5 app crashes on launch

UE - Platform - Mobile - Dec 15, 2015

Game applications crash on Zenfone 5 once they're launched. This seems to be due to the InitDebugContext(). Chris requested this to be entered for tracking purposes. Chris B: I believe the problem ...

Dangerous Casts in Editor Modes

Tools - Dec 15, 2015

User found that our editor mode functions don't do static casts, and thus you can cast to classes that don't share a common base class with the pointer class we're casting from, resulting in some na ...

Source build does not compile if OS is set to Turkish

UE - Foundation - Core - Dec 14, 2015

Attempting to build the editor from source will fail to compile in VS if the computers Region format / Language is set to Turkish. This is caused by #ifndef Identifiers being translated incorrectly ...

If a Blueprint made from a class using PostLoad is saved immediately before and after PIE, a crash can occur

UE - Gameplay - Blueprint - Dec 14, 2015

Using PostLoad in a class that has a Blueprint derived from it can result in a crash if the Blueprint is saved immediately before and after PIE. CrashReporter Link: [Link Removed] ...

10 Pixels Added to Width & Height of Floating Editor Windows Each Time Project is Reopened

Tools - Dec 14, 2015

Each time the editor opens a project, the INIalt text file changes, adding 10 pixels to the width and height of floating sub windows, thus negating the usefulness of the "Save Layout" feature. *Obs ...

Setting bNotConnectable does not prevent the pin from being promoted to a variable

UE - Gameplay - Blueprint - Dec 14, 2015

When using bNotConnectable to prevent a blueprint pin from connecting to other pins, it is still possible to right click on the pin and choose the "Promote to Variable" option. Doing so will add a ...

Attempting to apply instance changes to blueprint after altering a struct array crashes editor

UE - Gameplay - Blueprint - Dec 14, 2015

Editor crashes if a struct array that has been made editable is edited in an instance within the details pane of the level viewport, then the changes are applied from the instance to the base bluepr ...