UFE: Can't delete custom launch profiles

UE - Editor - UI Systems - Jul 26, 2023

The confirmation message will fails spawning with the following messages in the log:  [2023.07.25-20.04.01:038][  0]LogWindows: Error: Failed to create dialog. The specified resource type cannot be ...

Crash calling destroy actor for Geometry Collection while it's simulating

UE - Simulation - Physics - Destruction - May 12, 2020

Crash occurs when user call Destroy Actor on a Geometry Collection Actor. This seems to only occur while the actor is simulating. If called while on the ground, it doesn't seem to occur. ...

Struct Boolean value can be changed when using a Set node for the struct in Blueprints

UE - Gameplay - Blueprint - Aug 21, 2018

If a struct has a property with the EditCondition meta after a Boolean property that is set to the Boolean property, this Boolean property will be changed inadvertently when a Set node is used for ...

Root Motion (RMFE) - Blend with cached pose causes inaccurate root motion

UE - Anim - Gameplay - May 28, 2015

With Root Motion From Everything enabled, a Blend node gives different results when feeding it Animation Sequences directly or when first using a Cached Pose. *Simple test project attached Two sce ...

UMG Designer preview: Incorrect resolution on Samsung s8 and s9

UE - Editor - UI Systems - Jul 30, 2018

"By default, the device profile for android_high (which is used by phones such as the galaxy s8 and s9) gives a scale factor of 1.0 resulting in 1280x720. When choosing a ~2:1 device such as the gal ...

Scroll Box Dragged State Persists After Input Mode Change

UE - Editor - UI Systems - Slate - Oct 31, 2024

This is an edge case occurring when changing Input Mode while the Scroll Box is being dragged. When the Input Mode switches to Game Only, further drag actions are no longer possible. However, becaus ...

Crash when creating a USkeletalMeshComponent inside a UMotionControllerComponent

UE - Anim - Runtime - Jan 11, 2023

This is not a Regression. Tested in //UE5/Release-5.0 CL23058290. Crash occurs when creating a USkeletalMeshComponent inside a UMotionControllerComponent when applied to a Character. Commenting out ...

Cannot continuously change Bone Name in SkeletalMesh Sampling Settings

UE - Anim - Jun 14, 2024

An access violation occurs in FNiagaraSkeletalMeshRegionBoneFilterDetails::HandleBoneNameComboBoxSelectionChanged() due to StringItem is nullptr. SkeletalMeshRegionCustomization.cpp void FNiagaraS ...

'r.StaticMeshLODDistanceScale' doesn't effect 'show LODColoration'

UE - Graphics Features - Jun 21, 2017

'r.StaticMeshLODDistanceScale' doesn't effect 'show LODColoration'. It does effect the actual performance of the LOD in the level but the LOD Coloration doesn't reflect the change. Licensee Descrip ...

Memory leak with disable rendering

UE - Graphics Features - Sep 2, 2019

When executing "ShowFlag.Rendering 0", it occur the memory leak because it can't run RHICmdList.ImmediateFlush(). The following code is a workaround. DEC_MEMORY_STAT_BY() is ImmediateFlush. Witho ...