Android client is unable to join a VOIP Hosted Session. The following messaging occurs when the Client tries to join a found session on Android:LogInit: BSD_Android: I am localhost (127.0.0.1:0) L ...
Geometry in sublevel created with "Load Level Instance" ignores level transform. Other objects, such as Static meshes are affected by the transform. This issue is not a regression. Versions tested: ...
In UE's Project Settings, some pages are saved automatically to the project's "Config/Default<CATEGORY>.ini" file (meant to be version-controlled) on every change. Other pages have buttons "Set as D ...
When importing a Static Mesh if you use the default settings and then manually import any LODs for that static mesh they will be rotated by 90 degrees. I found that disabling Transform Vertex to A ...
When a small external force is applied to the rigid body, the VSmooth value is reset in the ResetVSmoothFromForces function. Since this function ignores the current velocity, a very small velocity ...
Planar Reflection actor does not reflect the intensity change of the SkyLight. In attached images, the Intensity of the SkyLight is set to 2. The darker area on the right is affected by the Plana ...
This is the copy buffer (it contains multiline strings): ((SectionName_10_AD815C6B40E1AA91C8FB72B006CB648A="TeamScreen_Overview",TipHeader_8_0A891281438C7AD03199038A729ACC18="Heroes",TipBody_9_C20B ...
When Vertex Animated Texture is used to animate a mesh with World Position Offset, often the Max World Position Offset Displacement Material setting must be increased or the Bounds Scale increased, ...
Setting the Emitter Time module with an emitter that is not set to loop will result in an incorrect render of the particles past the emitter duration. Emitter Duration set to 3 seconds:[Image Remov ...