[CrashReport] UE4Editor_D3D11RHI!TRefCountPtr<FRHIResource>::operator=() [refcounting.h:103]

UE - Graphics Features - Jan 26, 2018

No user comments on crash group ...

FScreenSpaceData in Material Custom Expression Does Not Work in 4.19p2

UE - Graphics Features - Jan 26, 2018

When creating a Post Process material in 4.19 with a Custom expression that uses FScreenSpaceData, material editor is unable to compile, and material renders incorrectly. This does not happen in 4.1 ...

Compiling blueprint with nested subobjects loses data

UE - Gameplay - Blueprint - Jan 25, 2018

The attached project is from a licensee who made a Quest system where a blueprint has several ConditionContainer instanced subobjects, that contain EdGraphs with custom question condition nodes. On ...

Instanced Properties remain after compile

UE - Gameplay - Blueprint Editor - Jan 25, 2018

Our team has been using property instances, and have run into several problems. We were able to reproduce one of the problems, and I was hoping to have your team look at it. General scenario. We ha ...

[CrashReport] - TRawMessageHandler<FTargetDeviceServicePong,FTargetDeviceProxyManager>::HandleMessage()

UE - Platform - Mobile - Jan 25, 2018

User comments:Packaging Android Crash with similar callstack fixed in 4.16: [Link Removed] I verified that the repro steps in that bug do not cause a crash in 4.18.3 Similar crash on Mac: [Link Re ...

FOnlineAsyncTaskManager may not process Parallel Tasks if there's no Active Task.

UE - Online - Jan 24, 2018

FOnlineAsyncTaskManager::Run waits for the WorkEvent to trigger before it will tick. However, this event only gets triggered if there are new Available Tasks. Therefore, even though there may be pe ...

In Pose Pin Does Not Immediately Appear for Sub Anim Instance Node

OLD - Anim - Jan 24, 2018

The Sub Anim Instance pin does not appear automatically when the Anim Blueprints are connected in the order listed above. If done in another order the "In Pose" pin appears. ...

Blueprint nativization does not properly convert references to other Blueprint class types marked NotForServer/NotForClient during export tagging.

UE - Gameplay - Blueprint Compiler - Jan 24, 2018

Example: Widget Blueprint classes do not get nativized for WindowsServer configs when 'Load Widgets on Dedicated Server' is false (i.e. NeedsLoadForServer() returns false). As a result, if another c ...

Live Link Tab Displays "Unrecognized Tab" On Open of Project

OLD - Anim - Jan 23, 2018

When reopening a project that has Live Link docked to the editor's tab, the Live Link tab reads as "unrecognized tab" ...