The Sub Anim Instance pin does not appear automatically when the Anim Blueprints are connected in the order listed above. If done in another order the "In Pose" pin appears. ...
Example: Widget Blueprint classes do not get nativized for WindowsServer configs when 'Load Widgets on Dedicated Server' is false (i.e. NeedsLoadForServer() returns false). As a result, if another c ...
When reopening a project that has Live Link docked to the editor's tab, the Live Link tab reads as "unrecognized tab" ...
This crash can be reproduced by adding a graph editor to a details customization. This crashes because the graph editor is holding a strong reference to the graph object on the actor component duri ...
Draw Debug String appears to render in the wrong location when changing the scaling for a monitor containing the editor. ...
Currently, widget animations are updated in UUserWidget's NativeTick. Widgets do not tick when they are offscreen (as intended), but as a side effect, animations are paused and will resume once the ...
The editor appears to become confused when adding and removing output parameters in a Blueprint Interface, multiple times, then compiling the implementing Blueprint Actor Class, which causes the edi ...
Touch controllers for oculus appear misaligned when using the Oculus via Steam VR. The controllers in game do not line up with the position provided by steam VR. ...
Actors that are locked in the regular editor are able to be moved in VR Editor. Reproduced in 4.17.2 CL 3658906, 4.18.2 CL 3794801, and 4.19.0 P1 CL 3837072 ...
Root motion can accumulate in some cases and then apply a huge force when it ends. See https://udn.unrealengine.com/questions/411340/root-motion-accumulated-while-unused.html ...