Custom Events with parameters in an Actor Blutility pass in garbage instead of reading the default value set. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5660361), 4.23 (CL - 5755712) ...
A user has made an array of arrays by creating a structure that has a member that is an array. When trying to set a member of the array that is within the array, the "Set Array Elem" node does not w ...
Decals when rendered on a mobile device or via mobile preview will ignore the receives decal flag. In Editor:[Image Removed] Mobile Preview:[Image Removed] ...
If the player removes the third person character from the third person template's scene and then moves the GameMode blueprint, then the player will no longer auto spawn with the default third person ...
When depth of field is activated in a project running on an iOS 8 device, the project will close to the Home Screen. ...
Setting a FActorSpawnParameters' variable's Template to "this" and then spawning an instance of the static mesh actor using the parameter causes the editor to crash. ...
If the user adds around 400 components to an actor the editor will freeze up and quick responding. ...
Sent in the unattended mode4.9- In this crash I was trying to do a LOD only build. Originally it was a full build but after four crashes that way I clicked just LOD to see if it would work on its? own ...
A Child Blueprint derived from an AnimBlueprint generated with AnimInstance as the parent class will not contain an AnimGraph. ...
When opening Effects.umap from Content Examples in Standalone Preview or Mobile Preview, it'll crash. ...