Crash when using "Convert to Variable Curve"

OLD - Anim - Jun 7, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 7 8 DECLARE_CYCLE_STAT(TEXT("AnimSeq EvalCurveData"), STAT_AnimSeq_EvalCurv ...

[CrashReport] UE4Editor_ClothingSystemRuntime!FClothingSimulationNv::GetBounds() [clothingsimulationnv.cpp:730]

UE - Simulation - Physics - Character - Jul 17, 2017

This is a common crash occurring for users in 4.16 and the 4.17 Preview. Additional information is not currently available. User Descriptionsjust shut down dont know why Source Context 807 ...

Orientation Warping breaks incoming poses where bones are in component space

UE - Anim - Gameplay - Apr 17, 2025

The orientation warping node breaks incoming poses where bones are already in component space. This is because, in EvaluateSkeletalControl_AnyThread, we are repeatedly setting bone transforms direc ...

Crash due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

UE - Graphics Features - Feb 22, 2017

This JIRA has been made to consolidate all "D3D device being lost. (Error: 0x887A0006 - 'HUNG')" crashes into one. Previous Jira tickets include:[Link Removed][Link Removed][Link Removed][Link Remo ...

[CrashReport] Access violation - FLandscapeEditDataInterface::SetAlphaData()

UE - LD & Modeling - Terrain - Landscape - Jul 19, 2017

This is a common crash affecting users in 4.15 and 4.16. This callstack was previously linked to [Link Removed], but that had a specific repro case that was fixed in 4.14. Users are not providing ...

[CrashReport] UE4Editor_Kismet!FBlueprintEditorToolbar::GetStatusImage() [sblueprinteditortoolbar.cpp:669]

UE - Gameplay - Blueprint Editor - Aug 15, 2017

This is a trending crash coming out of the 4.17 release. Users have not provided descriptions of their actions when the crash occurred. Source Context 658 switch (Status) 659 { ...

Crash after adding an AI Perception component to a parent and child character

UE - Gameplay - Sep 14, 2017

Crash after adding an AI Perception component to a parent and child character. First they both must have had AI Perception components > Compiled and saved > Then both AI Perception components delete ...

[CrashReport] FPhysicsAssetEditorSharedData::FPhysicsAssetEditorSharedData

UE - Simulation - Physics - Nov 2, 2017

This is a trending crash coming out of the 4.18 release, and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2290 #end ...

Loading a blueprint with an invalid gameplay tag container pin causes ensure and data loss

UE - Gameplay - Feb 23, 2021

The gameplay tag system depends on tags being registered with the global manager as valid in order to correctly read them off disk. Two different issues are combining to cause a confusing ensure and ...

Chaos : Rigid body sleeps when very small external force is applied by AddForce

UE - Simulation - Physics - Solver - May 25, 2022

When a small external force is applied to the rigid body, the VSmooth value is reset in the ResetVSmoothFromForces function. Since this function ignores the current velocity, a very small velocity ...