A developer sent us a sample project and said that when you run on a listen server and move the player character around, the character model is all blurry as it appears the character is vibrating ba ...
Changing the Up Ratio of a vehicle movement component incorrectly alters gear shifting. For example, setting the ratio for Gear 3 to 1.0 will keep the vehicle from shifting to gear 2, etc. ...
When using the "|" operator to separate "Category | Subcategory" inside a UPROPERTY, a blueprint based on the class will show Category | Subcategory AS the category name instead of listing a categor ...
Macro Inputs and Outputs cannot use ECollisionEnabled Enum as a variable type. ECollisionChannel and ECollisionResponse are available. ...
When importing a mesh, there is an option to Combine Meshes, which by default is checked. Unchecking this option will bring in the individually named parts contained in the FBX as unique objects in ...
When creating a subclass of World Settings, attempting to use the in-editor compile button to compile the code causes the editor to crash. Found in 4.11 Preview 4. Reproduced in 4.10.2 binary and ...
Child component that is not simulating physics returns true value with IsSimulatingPhysics node User Description: "Is Simulating Physics" bp node will return true for any child component if root/p ...
If the user cooks for windows via File > Cook Content for Windows then is appears to include files that unused (EditorBlueprintResources, EditorLandscapeResources, EditorMaterials, EditorResources a ...
When enabling Distance Fields for a project and adjusting the cvars to disable DFAO and set a lower Detail Mode will result in a crash. Using the console commands outlined in the steps will work. ...
Attempting to open a data table based on a struct with a slate brush variable crashes the editor. Frequency: 2/2 CrashReporter: N/A ...