Actors of standalone level instances remain unloaded in editor

UE - World Creation - Worldbuilding Tools - Level Instances - Jun 27, 2024

HLODs generate incorrectly with Substrate enabled

UE - World Creation - Worldbuilding Tools - HLOD - Jun 26, 2024

Happens when using multiple layers:"Testing this further it appears that it only occurs with multiple HLOD layers. The default setup has an instanced HLOD with a merged mesh HLOD parent. If you remo ...

Exposure compensation curves do not blend

UE - Graphics Features - Jun 26, 2024

Requested in https://udn.unrealengine.com/s/question/0D5QP000006g7Px0AI/auto-exposure-various Previously discussed in https://udn.unrealengine.com/s/question/0D52L00004vKeNJSA0/blending-postproce ...

Allowed ranges for the different Exposure Settings in PPV are not consistent

UE - Graphics Features - Jun 26, 2024

https://udn.unrealengine.com/s/question/0D5QP000006g7Px0AI/auto-exposure-various Caused by inconsistent usage of ClampMin/ClampMax/UIMin/UIMax in Scene.h Ranges should also be modified based on ...

Actors are removed from data layers after Play and Eject (F8) and using Save Changes (shortcut K)

UE - World Creation - Worldbuilding Tools - Data Layers - Jun 25, 2024

Level Instance Editor Paths not resolving correctly

UE - World Creation - Worldbuilding Tools - Level Instances - Jun 25, 2024

Soft refs to actors within level instances are not working for:Level Script.BP assets dynamically spawned at runtime.Placed BPs may also have their soft ref broken (maybe this issue is more-so relat ...

can not load all actors when load level with ULevel::LoadAllExternalObjectsTag

UE - World Creation - Worldbuilding Tools - Jun 25, 2024

the udn link:https://udn.unrealengine.com/s/question/0D5QP00000OxDLH0A3/%E9%80%9A%E8%BF%87%E4%BB%A3%E7%A0%81%E6%88%96%E8%80%85%E8%93%9D%E5%9B%BE%E8%8A%82%E7%82%B9%E5%A4%8D%E5%88%B6%E5%85%B3%E5%8D% ...

Dynamic (transient) material instance assignment lost if object spawnable

UE - Anim - Sequencer - Jun 21, 2024

Material Instance Dynamic assigned to Spawnable objects with Editor Utility Widget get reverted when hit the Save button in Sequencer. This appears to come from the Material Instance Dynamic not be ...

No warning for deleting an actor when its referencers are unloaded

UE - World Creation - Worldbuilding Tools - OFPA - Jun 18, 2024

Normally a warning appears to confirm references to an actor will be deleted. If the references are unloaded then no warning will appear. ...