SunTemple is washed out in one color on some Android devices.

UE - Platform - Mobile - Jan 16, 2017

This was discovered during the 4.15 mobile compat. ...

New Docker image for latest horde has no bundled installers

UE - Foundation - Horde - Mar 4, 2025

Source UDN [Link Removed] & [Link Removed] & [Link Removed] We need to produce a docker image that contains latest bundled installers for 5.5.2 (or 5.5.3?). ...

Viewport has graphical glitch while editing but not in PIE

Tools - Feb 6, 2015

User has a project that the viewport has gotten corrupted. The icons are now no longer camera facing and are facing in the positive y axis. The sun disc and sky are blurred. When PIE everything rend ...

Scene Capture 2Ds Ignore Separate Translucency Settings

UE - Graphics Features - Jun 3, 2015

When you place a Mesh with a Translucent Material using Separate Translucency in the view of a Scene Capture 2D using Gaussian DoF, the resultant capture will ignore the Separate Translucency Settin ...

Ctrl-Z does not function in Static Mesh Editor

Tools - May 26, 2015

When applying a Material to a Static Mesh in the SM Editor, an event for the undo function is never created and when you undo you are undoing the last action outside of the SM Editor. Also reproduc ...

IPhonePackager failing with Mono v6

UE - Platform - Mobile - Aug 29, 2019

Mono v6 throws an exception when setting: LogTemp: IPP ERROR: Application exception: System.PlatformNotSupportedException: The FriendlyName value cannot be set on Unix. LogTemp:   at System.Securi ...

Gray box at the bottom of screen shots on MAC if the window is larger than the screen

UE - Platform - Apple - Oct 12, 2015

If the User uses the F9 key to take a screen shot of their project and the window for the project is larger than the screen, the part of the screen that is not shown will be grayed out (this is not ...

Incorrect resolution used because SetProcessDpiAware() is not called when bAllowHighDPIInGameMode=False

UE - Rendering Architecture - Aug 8, 2025

The incorrect resolution is used on computers with 4k monitors that use DPI scaling (default 150%) because the default for UE projects is bAllowHighDPIInGameMode=False which results in SetProcessDp ...

"Set Input Mode Game and UI" Allows the cursor to still interact with buttons when not showing

UE - Editor - UI Systems - Feb 11, 2015

If the node "Set Input Mode Game and UI" is used and the player clicks off of the widget that is focused the mouse disappears (expected), however if the player moves the cursor (now invisible) over ...

"If" node in material editor still reads ">=" input, it should read ">"

UE - Graphics Features - Nov 18, 2014

In the Material Editor, the "If" node recently received a change for an input which now registers as ">" instead of ">=". This node still reads ">=" for that input. ...