We no longer include a note/warning when an expected execution path will not be taken in a function graph due to the presence of a return node. This was inadvertently removed by the change that intr ...
A licensee reported some of their particles disappear when setting the actor's custom time dilation 0. This seems to happen when a particle is using PSA_Velocity as Screen Alignment. This repros in ...
When clicking and dragging a widget in the designer tab of a widget blueprint some options in the details panel will begin to move/shake/jitter/readjust. ...
This wasn't like this in 4.24 (see attached images). If you create a variable Engine.Owner.Position the search will find it however. Found in 4.25 Preview 2. Reproduced in 4.26 Main. ...
WaterBodyCustom seems not to work with Distance Culling settings on its own actor, either Draw Distance/Never Distance Cull or Allow Cull Distance Volume. It only can be controlled by the CullingD ...
Actors selected with the foliage lasso tool cannot be deleted. User must select individual assets or use another method to delete actors. ...
Tilt information is no longer taken after clicking on a button in UMG. The tilt information goes to all zeros. That is until the user clicks else where at which point the device will then start regi ...
Users can select ctrl + z while playing in Editor causing PIE to stop and undo last change, often freezing the editor temporarily, and sometimes causing a crash. Workaround: This does not occur if ...