Fbx Importer: Need to clamp incoming vertex color

UE - Editor - Content Pipeline - Import and Export - Jan 30, 2023

Interchange: racing condition when InterchangeWorker.exe is not built

UE - Editor - Content Pipeline - Import and Export - Jan 30, 2023

In Android, the UI does not fill the entire screen and there is an empty space

UE - Platform - Mobile - Jan 30, 2023

After migrating to version 5.1, the UI does not fill the screen and there is an empty space. Please refer to the attached screenshot and test project. tested device : galaxy Z flip 3 ...

When used with First Loop Start Frame Offset and Use Animation Blueprint, the character will alternate between the specified animation and the reference pose

UE - Anim - Anim in Engine - Jan 30, 2023

If you use StartFrameOffset set to 1 or higher in conjunction with the Use Animation Blueprint, the character's animation will be rough towards the end of the section. Specifically, it seems that th ...

Deferring Blueprint CDO construction at load time is leading to some data loss.

UE - Gameplay - Blueprint - Jan 27, 2023

Various licensees are reporting data loss on load due to the change that was made for [Link Removed] in which we now defer Blueprint CDO construction on load until the finalization phase. This issu ...

Crash in Material Editor when calling GetScreenSpaceData() from custom node

UE - Rendering Architecture - Materials - Jan 27, 2023

Muting the top most track row is muting all track rows

UE - Anim - Sequencer - Jan 27, 2023

The workflow above is generally used to pull out key poses from a mocap performance. It works on 5.0. It can be simplified for QC into this:add some animation keys to your rigged character in Sequ ...

If using SetAlignmentInViewport in Construct, the value with it is ignored

UE - Editor - UI Systems - UMG - Jan 27, 2023

If SetAlignmentInViewport is called in the UMG Construct, it is ignored internally. This is due to a change that came in 5.1, so it worked fine in 5.0. First, when the Set Alignment in Viewport nod ...

Editor crash when saving a level instance in a folder with the same name as the level

UE - World Creation - Worldbuilding Tools - OFPA - Jan 27, 2023

Unable to copy tracks from UMG animation to another animation

UE - Anim - Sequencer - Jan 27, 2023

In UE5.0 it was possible to paste Tracks from one Animation to another, but from UE5.1 this fails with the message "Can't paste section. No selected tracks to paste sections onto". The attached pro ...