If a character with a cloth simulation or a mesh with a cloth simulation is in the scene there is wind force that is being applied to the cloth. The only way to remove this is by setting a Wind Dire ...
Editor crashes if a blueprint has "Can Ever Affect Navigation" changed multiple times and is compiled. Crash link: [Link Removed] Frequency: 4/4 ...
Video streamed through the media player asset is not accompanied by audio. The issue occurs for all supported video formats. Currently this has only been tested with streaming via URL due to [Link R ...
Child character's Variable changes to the default value in a packaged project. User Description: Name of player character resets (to default value specified in parent class) after packaging. 3. P ...
Selecting tiles within the Tile Sheet Editor becomes laggy after changing the size and spacing of the tile set. ...
As the size increases on instanced static meshes, they spread further apart, causing unwanted breaks in tiling. This increase is proportionate to the increase of size. Note: Despite the collision ...
User reported a considerable performance drop on iOS between versions 4.7.6 and 4.8. I was able to reproduce this perf drop using the steps he provided. ...
When you place a Child Actor into Static Mesh Actor Derived BP then place that BP into another BP of the same class as another child actor, the thumbnails of all Blueprints in your project will incl ...
Using the "Split Struct Pin" right click option on the rotation pin breaks the functionality of the Transform Bone node in Animation Blueprints NOTE: I noticed the Roll/Pitch/Yaw are in a differen ...
Enums are unusable in data tables for importing. They import solely as their default "zero" value (albeit with the name wrong - but that still "functions" fine). Sample enum: Dog, Cat, Bird Sample ...