FEnhancedActionKeyMapping struct has incorrect comparison results

UE - Gameplay - Input - Nov 11, 2022

The fix for this is to override the  FEnhancedActionKeyMapping::operator== to account for the deep copy that happens on modifiers instead of comparing addresses ...

Generated Installed build Windows only quicklaunch fails because Platforms\Hololens\Binaries directory non-existant

UE - Foundation - Build - Rocket (Installed Engine) - Nov 11, 2022

 Repro Rate 3/3Note: Step 3 in the steps to reproduce can take 2+ hours. When trying to do a quicklaunch for Windows platform in step 11 of https://testrail.it.epicgames.com/index.php?/tests/view/1 ...

SetOneWayInteraction functionality has no effect on the simulation

UE - Simulation - Physics - Nov 11, 2022

Calling SetOneWayInteraction on a BodyInstance has no effect within the physics engine. The state of the flag is passed in to Chaos but nothing actually uses the value once it is there. It is expe ...

InstancedStaticMeshComponent causes crash in editor compiled with ALLOW_DITHERED_LOD_FOR_INSTANCED_STATIC_MESHES set to zero

UE - Graphics Features - Nov 11, 2022

ALLOW_DITHERED_LOD_FOR_INSTANCED_STATIC_MESHES works without crashing in ue4.27. It appears that this code path is not maintained in ue5. ...

MoviePipeline: Panoramic Renders don't work

UE - Anim - Sequencer - MRQ - Nov 10, 2022

Images aren't just under exposed, they have values of 0.0 even in exrs - enabling the Debug Settings and writing out all samples shows the GPU is actually rendering black. ...

[Waveform Editor] - Undoing a trim fade that is made by clicking and dragging the handles doesn't correctly undo when undoing

UE - Audio - WaveformEditor Plugin - Nov 10, 2022

Undoing dragging trims doesn't undo the trim [Link Removed] ...

Nanite material audit reports null material when WorldGridMaterial replaces a deleted material in the editor

UE - Rendering Architecture - Materials - Nov 10, 2022

Workaround it to reassign a material to the mesh and resave ...

Ensure and crash when using voice chat during seamless travel

UE - Online - Nov 10, 2022

If an instance starts seamlessly travelling while talking in the session's voice chat, the ensure in FScene::Release will be hit, often with the instance then crashing soon after (such as in FAudioD ...

Soundscape Palettes with no playback conditions do not activate

UE - Audio - Nov 10, 2022

Soundscape Palettes with empty playback conditions fail to activate ...

[Waveform Editor] - Changing the Edit time on a Sound Wave that has TotalSamples=0.0 can crash editor

UE - Audio - WaveformEditor Plugin - Nov 10, 2022

Rapidly changing the End Time on an asset that has TotalSamples=0.0 in the WaveFormEditor cases the editor to crash. Work around is to reimport the asset, which will restore that value. The crash hi ...