Destroy Component node does not destroy decals when called. ...
Render Target Material is clipped as an Image within UMG when attempting to set to fullscreen while playing in Standalone mode. The interesting thing I noticed about this bug is that the issue is n ...
Crash assigning mesh to spline on tiled landscape. ...
Semi related to [Link Removed], however on windows it fails to package when file path of project has Cyrillic characters in it. If you move a packaged project to a file path location with cyrillic ...
When using a delegate variable as a function parameter, dragging off of the delegate pin of an associated function BP node to create a custom event will create a default custom event without the inp ...
Unable to import a sound file shorter than 1 second in length. The two sound files attached are the same sound, but one has been extended to at least 1 second long and successfully imports. ...
NavLinks are failing to work due to UNavLinkCustomComponent::OnRegister being called before the creation of the UNavigationSystem. This results in the NavLinkUserID remaining 0 and the link never tr ...
When setting the console command r.shadow.MaxResolution to a value of 1 will cause a crash. CrashReporter: [Link Removed] ...
If a child actor component is placed in a blueprint, that child actor component cannot be individually selected in viewport or scene outliner. ...
Sweep on Set Actor Location is ignored for all components that aren't the Blueprint's root. Reproduced in 4.7.6 and Main (//depot/UE4/Promotable-CL-2568226) ...