At least one user has so far reported a noticeable drop in FPS from 4.6.1 to 4.7.2 in a heavy scene; using a GTX 980. I've reproduced a perf drop in a cooked 4.7 build of elemental demo compared to ...
AMD RX 6800 XT driver appears to hang (or take a very long time) in the PSO creation of the FInstanceCullVSM_CS shader when using Nanite primitive filtering NOTES:Issue can be worked around by addi ...
This is currently among the top 10 crashes coming out of the 4.17.2 hotfix, affecting a few unique users, and this specific callstack does not appear to have occurred in 4.17.1. This may be a regres ...
A very unfortunate bug shipped in 4.22 that causes a crash in many cases when a client is disconnected from the network, such as when unplugging the network cable. This will be a cert failure on con ...
It breaks only when compiling the preview shader. Adding a preview weight to the Layer0 on the Layer Blend node fixes the problem. The source of the bug is in UMaterialExpressionLandscapeLayerBlend ...
Regression: Tested in UE5/Release-5.0 at CL 20979098 and the issue occurs. Issue would load in to the project without asking for permission and cause an ensure to occur, in 5.0.3 the issue would ca ...
When using the multi-user editing tool inside a 4.24 project, persisting changes will sometimes result in a crash. Unable to reproduce the issue. However, the user has reported occasionally re ...
When using an Attach track in sequencer to attach an actor that contains more than one skeletal mesh component, the UI to choose which mesh component to attach to pops up, but then the editor hangs ...
in PIE, RerunConstructionScript() is executed and actor's CachedMaxDrawDistance is updated as expected. in packaged game, RerunConstructionScript() is not executed so, CullDistanceVolume is not u ...
Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted. For example, after setting a Custom Event to Multicast, the "Replicated From Server ...