Adding a static FSimpleElementCollector variable in a code class prevents the packaged project from running. No log is created. ...
Shortcuts do not appear to work for the visual logger in the editor preferences ...
We added the EXCLUDE_NONPAK_UE_EXTENSIONS define during EDL development, mainly for optimization purposes (keep all file IO out of pak file for better IO caching) and also security (don't allow over ...
Creating a Tutorial Blueprint in the main content folder of a new C++ project causes some errors with new projects if the Blueprint is moved afterwards. ...
Monitor Directories feature in the editor preferences does not auto import or re-import from network locations. There is no issue if the location of the folder is local. This issue does not appear t ...
We've had a couple of requests to bulk edit the LOD settings on static meshes, however those don't currently appear in the bulk edit UI since they're not currently real properties. They should be m ...
In TestPawn_BP in the details panel, when Current Focal Length is changed, there is no visible change when played in Standalone Game. -Could not test in 4.17 due to the ARToolkit Component was not ...
There is issue occurring when changing the font size to a small size, doing this distorts the font when the size is below size 18. It is unknown if this intended behavior for how fonts are resized. ...
Planar Reflection actor does not reflect the intensity change of the SkyLight. In attached images, the Intensity of the SkyLight is set to 2. The darker area on the right is affected by the Plana ...
When a class contains an instanced pointer to an object class, nativizing a blueprint with the object property set causes a packaged version of the project to fail to open. ...