Importing DDS Cubemap with a resolution of 2048 takes 20 mins to import

UE - Graphics Features - Mar 5, 2015

Importing a DDS Cubemap with a resolution of 2048 takes approximately 20 mins to import into the engine. It will seemingly freeze the engine for the duration of the import. Also reproduced in Prom ...

Screen orientation is ignored on Android devices.

UE - Platform - Mobile - Mar 5, 2015

If you change the screen orientation for an Android device in the project settings, the orientation will not change once deployed to the device. Tested on a Galaxy Note 3. ...

Using Blend Physics Weight causes skeletal mesh to spin at high speed

OLD - Anim - Mar 5, 2015

When Phyics Blend in the PHAT editor is set between 0 and 1, the user character will spin wildly. User has image of this affecting character in game whereas I was only able to replicate it in the PH ...

Parent component visibility in a child blueprint isn't reflected in a launched project.

UE - Gameplay - Blueprint - Mar 5, 2015

Parent component visibility in a child blueprint isn't reflected in a launched/packaged project. ...

Reroute nodes do not work for Pose connections in Anim Graph

UE - Gameplay - Blueprint - Mar 5, 2015

Reroute nodes do not work for Pose connections in Anim Graph It appears to work until you recompile [Image Removed] ...

Jittering and distortion on BSP materials

UE - LD & Modeling - Modeling Tools - BSP - Mar 5, 2015

When building a simple level using BSPs with materials applied after adding several additive and subtractive BSPs and applying materials, certain materials jitter and distort badly when in the viewp ...

Physical Materials Not Returning Correctly OnHit Events when using Switch on EPhysicalSurface Node

UE - Simulation - Physics - Mar 5, 2015

With an asset that has a physical material applied and generating hit events, the Switch on EPhysicalSurface node always returns the Default Surface Physical Material. The user on the AnswerHub po ...

Key frames from widget animations are not removed from the timeline when a widget is deleted

UE - Editor - UI Systems - Mar 5, 2015

If the user creates a widget and adds an animation for this widget and then deletes the widget the key frames will not be removed from the animation timeline. ...

T_Cobblestone_Rough_N has incorrect Compression Settings

Docs - Samples - Mar 5, 2015

T_Cobblestone_Rough_N is incorrectly set to TC_Default not TC_NormalMap ...

Crash when clicking on a "Two Bone IK" node

UE - Gameplay - Blueprint - Mar 5, 2015

Crash when clicking on a "Two Bone IK" node in an Animation Blueprint Crash Reporter currently down, see callstack section. Log and dmp are attached ...