Using the Expand node feature on a macro from a macro library alters the current functionality of other instances of the macros that are in use(even though the macros themselves have not changed). ...
After compiling, the variable disappears from the variable list which prevents the user from deleting it and being able to recompile the level succussfully Not a regression as it occurs in 4.18.1 a ...
Reference to child actor is invalid when compiling the parent blueprint. In this example, when compiling blueprint 'A' the print string result will say that "Child Actor ref is INVALID". However, if ...
(User report) Attempting to build 4.18 Linux using v10_clang-5.0.0-centos7 results in an error: specified path differs in case from file name on disk Note: There is another issue reported in the sa ...
When Scroll Widget Into View is called (C++ or blueprint node) the "Target" widget will scroll to the beginning of the "Widget to Find" rather than scrolling until the entire Widget to Find is in vi ...
In the 4.17 release notes, there is a note that mentions that plugins added to a directory in the AdditionalPluginDirectories list in the .uproject file would automatically get included in the gener ...
When adding comments to Blueprints with ":" or "=" symbols at the end of the comment results in searches not working. Searching for "todo:" will not work but removing the ":" results in a successful ...
This is a common engine crash that has occurred since at least 4.16. Users have not provided any useful descriptions of their actions when the crash occurred. The callstack shares some similaritie ...
This is a common and longstanding crash that has occurred since at least 4.15. Originally this was being tracked under [Link Removed] due to sharing the same callstack, but that had specific repro ...
This is a trending crash coming out of the 4.18 release, and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 361 ...