Using a TimeStretchCurve in an Animation Montage doesn't cause it to slow down or speed up when keys are added to the curve. Link to API: [Link Removed] This was reported and tested in 4.20.3 (CL ...
Packaging a project that includes a precompiled plugin fails with an error that an object reference is not set to an instance of an object. This only happens in the Binary Engine. If the Engine is ...
Licensee's project requires the bEnableExceptions flag to be set to true in the Build.cs file. The build compiles for Windows, but when attempting to package for Linux they get these errors: Proce ...
[Image Removed] [Image Removed] [Image Removed] if strip with -x option, it will fix this issue. ...
None of the Set functions in the UWindDirectionalSourceComponent are able to be called from code. The functions can be called from Blueprint, but without the ENGINE_API macro, none of the functions ...
The Compile Single File option in UnrealVS fails if the Engine is located in a directory where there is a space somewhere in the path to the Engine's root directory. REGRESSION: No ...
In 4.20, calling BuildPlugin on a plugin outside the \\Engine\Plugins\... folder whose .uplugin has the same filename as a plugin inside \\Engine\Plugins\... generates the following error: ERROR: F ...
Reported via AnswerHub on 4.19 and confirmed in Dev-Audio, the Set Allow Spatialization widget in BP appears to not be functioning - as the audio does not become spatialized in playback. ...
Light Map Resolution is set to a small value (4 or 8), it will build normally. ...
Ensure will trigger when undo reverts text to default value. "This triggers an ensure because the undo ends up calling SKismetInspector::ShowDetailsForObjects(), which forces the keyboard focus to ...