AR Handheld template appears to close immediately after opening on Android device ...
The Target Layers Scrollbar UI for the Paint section of the Landscape tab does not scroll completely to the last element. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5159901), 4.23 (CL - 4980862) ...
When making changes to the properties of widgets in the details panel, the text fields to not remain highlighted. This functionality appears present in other areas of the engine. Such as when dealin ...
Changing collision response in runtime prevents physics actor from sleeping after interaction with channel-relevant object ...
Linked test project contains already set up actor as described in steps to reproduce. Using a kinematic body on a root bone, setting all other bodies sleep family to Custom, and their custom sleep t ...
Stereo layer appears to float and move when the VR pawn starts while looking away from a world locked stereo layer ...
When resetting the controllers orientation by holding the oculus button the camera will reset to its original orientation along with the controller. This appears to be a regression: This did not h ...
The Is Over Hit Test Visible Widget node does not return false when over a widget that is not hit test visible ...
When you create a NavMeshBoundsVolume, it automatically creates a RecastNavMesh-Default. You can change the settings of the nav mesh there. However when you change settings of this RecastNavMesh it ...