Blueprints: Dragging variables into Categories with camel case naming adds spaces to the Category name; creating a second category in details view

UE - Gameplay - Blueprint Editor - Jul 18, 2019

In a blueprint: When dragging a variable onto a Category, and the Category name uses CamelCase, the resulting Category name of the variable will have spaces where the original did not.  "TestCategor ...

Sharing Material shaders wastes memory and disappears from the memreport

UE - Graphics Features - Jul 18, 2019

Enabling bShareMaterialShaderCode breaks memory tracking and wastes memory due to issues in ShaderCodeLibrary. It is also worth noting that after cooking with bShareMaterialShaderCode enabled causes ...

Broken assignation of materials when merging meshes

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jul 18, 2019

See the following UDN for a good visual explanation of the bug: https://udn.unrealengine.com/questions/512811/view.html Seems like this was introduced around CL 5639656. ...

When welding a procedural mesh component to a non-physics simulated static mesh that overlap they collide continuously

UE - Simulation - Physics - Jul 18, 2019

When attaching a Procedural Mesh Component with a copied static mesh to a static mesh component the two meshes collide and "push" each other (go flying on play). Weld is to be used for simulated ph ...

Translucent objects blink when using Vulkan with Kirin 970 device

UE - Graphics Features - Jul 18, 2019

Translucent objects ( e,g, effect, fog sheet ) blink when using Vulkan with Kirin 970 device. This issue doesn't occur on Vulan mobile preview, Snapdragon device, and Huawei honor 9(Kirin 960). ...

"Render in main pass" setting appears to be ignored when using ES3 and "Render in Custom Depth" is enabled

UE - Platform - Mobile - Jul 17, 2019

it appears that meshes cannot be removed from the main pass and still write to the custom depth pass when using ES3.1 ...

Controller Assignments appear incorrect for UI when "Skip Assigning Gamepad to Player 1" is set to true

UE - Editor - UI Systems - Jul 16, 2019

When using a controller to navigate/ interaction with UI it appears that the "Skip Assigning Gamepad to Player 1" option is not taken into account when assigning input for UI. ...

On static mesh import correctly named materials in project aren't automatically applied

UE - Editor - Content Pipeline - Import and Export - Jul 16, 2019

When importing a static mesh into a project with the appropriately named materials in it already they won't apply to the mesh automatically when setting Search Location to All Assets without being i ...

Rearranging Slate Brushes causes crash

UE - Editor - UI Systems - Jul 14, 2019

Rearranging the order of a Slate Brush array causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7305105), 4.24 (CL - 7285696) ...