This is a trending crash coming out of the 4.18 release. A number of the affected projects appear related to VR. User DescriptionsI was trying to use the SteamVR preview for Windows MR headsetI j ...
This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. It appears to crash without a project loaded, and only for ...
After holding any mouse button down and pressing escape to quit the game, using the right mouse button to move in the viewport locks it to the left and right bounds of the viewport. Sometimes moving ...
When a plugin has another plugin enabled in its .uplugin folder, attempting to package the first plugin will result in an UBT error. ...
When a UProperty pointer to an EditInlineNew class is modified, we reconstruct the details panel and rerun customization builders. This can cause FDetailArrayBuilder to run it's destructor, we can u ...
Light Propagation Volume Occlusion does not affect scene as it should. The workaround in 4.17.2 is to disable DBuffer decals which will enable the Light Propagation Volume Occlusion. Occurs in 4.1 ...
There is a spelling error in the tutorial for blueprints. The word "contains" is written as "containes." ...
This is a somewhat common crash that has existed since at least 4.14.. It appears related to an Undo operation on geometry. User DescriptionsUndoing a move of a boxbrush wall and staircaseundoing i ...
After restarting the editor, any changes to the Gameplay Debugger settings will break debugging when used again. The user can work around this by changing the Gameplay Debugger settings again after ...
There is an issue where, in the Asset manager duplicates asset types on project reopen after custom elements are made for the "Primary Asset Types to Scan" array. THis issue does not appear to be a ...