Thumbnails do not update when setting Primitive Type inside Material Editor

Tools - Oct 24, 2017

In the Material Editor in UE4 selecting the Primitive Type under Thumbnail in the Details View does not update the preview material. There is no visible change or detail change that can be seen when ...

Material reroute node does not work with WorldAlignedTextures_Complex Inputs

UE - Rendering Architecture - Materials - Oct 24, 2017

There is an issue occurring with the Material reroute node as it does not work with WorldAlignedTextures_Complex when plugging into inputs. This issue appears to be similar to [Link Removed]. This i ...

Crash opening a structure with a circular reference

UE - Gameplay - Blueprint - Oct 23, 2017

Typically users are unable to select a structs that reference each other but I was able to find a way around this by manipulating the Do Not Save functionality when closing the editor. Not a regres ...

OnParticleCollide Not Returning Velocity Values Properly

UE - Graphics Features - Oct 23, 2017

OnParticleCollide doesn't return Velocity on every collision. User description: "If you add a particle emitter, and add an Event Generator - Collision and Actor Collision Binding an event to tha ...

[Feature Request] Dialogue appears behind screen space widgets

UE - Editor - UI Systems - Oct 23, 2017

Dialogue text appears behind screen space widgets ...

Collision for hidden mesh is not displayed in PIE using Showflag.collisionpawn

OLD - Anim - Oct 23, 2017

When playing in viewport, the user is not able to see the collision of a mesh marks as hidden in game if they run the "Showflag.collisionpawn 1" console command. ...

When changing the variable name of Parent Blueprint, only Child Blueprint existing on the opened level becomes Dirty.

UE - Gameplay - Blueprint - Oct 20, 2017

Changing the variable name of the parent Blueprint also effects the changes to the child Blueprint, but the Dirty result changes depending on whether it is placed on the level. This means that Child ...

Instanced Static Mesh collision not showing in Player Collision view

UE - Simulation - Physics - Oct 20, 2017

A licensee reported that the Player Collision viewmode is not properly showing collision for Instanced Static Meshes. Is there a change they can make to display this collision as well? [Image Rem ...

Morph Target Flickers When Toggled and On Collision

OLD - Anim - Oct 19, 2017

-Can not currently open mesh due to lack of skeleton but user sent in his entire project/game so it had to be stripped down due to file size. Message/Email me if the skeleton or entire project is n ...

Crash on checking event track key property after setting static mesh reference element

UE - Anim - Sequencer - Oct 19, 2017

Event track key with a structure containing staticmesh reference. Setting the staticmesh then reopening the property crashed the editor. ...