SetActorLabel resets components when run outside main editor process

Tools - Mar 30, 2015

Calling SetActorLabel causes an actor's components to return to default states when called from a client accessing a listen server outside of main editor process. Note: User posted code linked to ...

Turning off Apply Wind after switching tabs crashes editor

OLD - Anim - May 27, 2015

In the Skeletal Mesh editor, turning Show>Clothing>Apply Wind while switching tabs causes a crash. For example, turn it on while in the Mesh tab. Switch to Animation Tab and then back to Mesh. Turn ...

Editor crashes if Timeline Play Rate node is copied/pasted in blueprints

UE - Gameplay - Blueprint - Jan 27, 2015

Editor crashes when Timeline Play Rate node is copied/pasted. Frequency: 2/2 Crash Reporter: [Link Removed] Callstack: MachineId:4E82586D46B558EA69EF0EAA821297B1 EpicAccountId:1558531203f84e81 ...

Having a movable directional light on an Android device, will cause the shadows to show as inverted

UE - Platform - Mobile - Feb 3, 2015

If you make the Directional light in a level movable and then deploy to an Android device, the Shadows in the level will appear reversed when you glance around the level. Tested on a Nexus 5. Te ...

Opening a level in PIE after adding a variable to a struct referenced in the GameInstance crashes this project

UE - Gameplay - Blueprint - Sep 3, 2015

This user's project crashes on opening a level in PIE after adding a variable to a struct referenced in the GameInstance. Note that I had to do this twice to get the crash to occur. The project can ...

Project Crashes on Open when Implementing An Interface and Its Duplicate

UE - Gameplay - Blueprint - Apr 25, 2016

The linked project crashes on open after attempting to implement an interface and a duplicate of that same interface with different function names. This has not been reproduced in a clean project, h ...

Max Angular Velocity Value Being Reset

UE - Gameplay - Jun 6, 2016

The value of Max Angular Velocity on a component is being reset after changing the value and compiling the blueprint. Found in 4.12 binary, reproduced in Main CL 2994701. Could not reproduce in 4. ...

Crash on play when AIPerception Senses Config element is set to "sense config" options

UE - AI - Sep 18, 2015

Setting AIPerception component Senses Config to AI Damage / AI Prediction / AI Team sense config will cause the editor to crash on Play. This may be related to [Link Removed] Crash Reporter [Link ...

Lights placed in a Layer that are hidden will not be visible in PIE

Tools - Sep 9, 2015

Placing any lights in a Layer and marking as hidden will not render when PIE. Layers should only be editor only, even if marked as hidden. Also test in MAIN CL-2685425 where this is showing the sa ...

Crash in Forward Renderer DX11 RHI Impl when using VR PIE

UE - Platform - XR - Dec 4, 2016

// enforce color target is <= depth and MSAA settings match if(RTTDesc.Width > DTTDesc.Width || RTTDesc.Height > DTTDesc.Height || RTTDesc.SampleDesc.Count != DTTDesc.SampleDesc.Count || ...