UDN Licensee (UE4.16) changed rendering settings from MSAA "none" to MSAA x4, resulting in Scene Capture 2D not showing up in mobile preview mode. I have reproduced same results in 4.17 and 4.18. ...
When a map is added as a local variable for a blueprint function, the blueprint will failt o compile. Regression: No, same behavior occurs in 4.16.3 Workaround: Setting the key/value pair to int/i ...
REGRESSION: Yes, does not occur in 4.17.2 Ensures occur when reparenting a child blueprint that has a Call to Parent Function in a function from a Blueprint Interface. ...
When resizing comment boxes, the edges/corners do not follow the cursor precisely, especially when the cursor is moved around quickly. On Windows, the cursor will either get ahead of the box or ins ...
A model's Capsule Indirect Shadow is visible in Game View, even when a model has "Actor Hidden in Game" enabled. The shadow does not get displayed in PIE. ...
Destructible Mesh does not correctly affect vertex color. ...
Check box appears darker when wrapping it with a button (almost black), This does not appear to happen when wrapped with other widgets. ...
Youtube Link to How Project is Set Up and the Results: [Link Removed] ...
Moving a material function asset along with a material using the function causes the material to lose the function reference when the project is restarted. Regression: Yeswith Material and sub fold ...
When the shortcuts for "Grid Size(Position):Decrement/Increment" ( '[' and ']' by default) are used in the main viewport editor, the grid size for a blueprint's viewport are updated as well. Howe ...