DESCRIPTION: Adjusting a DMs scale via blueprints will cause issues for the collision of the DM once it has been scaled up or down. Scaling down by half or up by a value of 2 or 3 is easier to see t ...
A user made an Enumeration blueprint that is used to reset position and to quit the game. This Enum is used in a widget by a button. The button being used is placed inside of another widget that is ...
When deploying a template project to the devices listed below, there is an issue with the mobile HDR being checked on. It is causing the project to show either black or static like. Devices tested ...
The functions OnControllerButtonPressed/Released using FKey were deleted for 4.6. This leaves plugin authors no way of propagating key presses from their plugin in to the input system. ...
ED nodes in 4.6 but are not being executed in standalone or cooked games. Also, users receive compile errors when the project is saved and reopened that resolve when the blueprint is recompiled. ...
the High resolution screenshot is not saved when using the command 'HiResShot' when playing via the Standalone option. You can use the command and it shows the link to the directory where the screen ...
The source code to build the Engine that is available from GitHub includes the file dbghelp.dll, which prevents the crash reporter tool from starting on Windows 8.1 machines. This file is not presen ...
Windows: Opening a persona window causes the editor to lose approximately 10fps per window (4 persona windows open = -40fps) Even when docked and running in the background. Mac: Opening a persona w ...
Changing the mouse cursor depending on what it is currently over only happens if a mouse button is also being held down. This worked normally in version 4.5.1 WORKAROUND: In UGameViewportClient::Ge ...
The Real Time Preview of Converted Vector Parameters from the Material Editor are not currently previewing in the level viewport without re-compiling the material. ...