LIVE: BLUEPRINT: Compiling a parent blueprint of a child blueprint causes reference error in output log

UE - Gameplay - Blueprint - Oct 16, 2014

When a user compiles a parent blueprint, this error appears in the outpug log for the child blueprint: Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited ...

LIVE: LANDSCAPE: Lock Movement feature does not save state after re-opening editor

UE - LD & Modeling - Terrain - Landscape - Oct 16, 2014

Lock movement state on landscape does not save state on reloading editor. ...

LIVE: EDITOR: MATERIALS: CRASH: Setting the MipValueMode for MipLevel or MipBias to 4 or higher will crash the editor

UE - Graphics Features - Oct 14, 2014

BRANCH: MAIN CHANGELIST: 2322258 PLATFORM: Windows DESCRIPTION: When using a texture sample with the MipValueMode to MipLevel or MipBias with a value of 4 or higher will cause a crash. ...

LIVE: EDITOR: CRASH: Editor crashes on iPad4 when attempting to draw a texture that is 2048x1536

UE - Platform - Mobile - Oct 14, 2014

Build: 4.5.0-2316912 Description: .exe crashes on iPad4 when attempting to draw a 2048x1536 texture to the HUD Frequency: 2/2 Repro: [Reproduced Internally] 1. Download attached texture file. 2. Ope ...

LIVE: EDITOR: FBX: Combined Meshes Flag does not work when importing multiple LODs in a single FBX

UE - Editor - Content Pipeline - Import and Export - Oct 10, 2014

BRANCH: MAIN CHANGELIST: 2322258 PLATFORM: Windows DESCRIPTION: When importing a mesh into the editor if there are multiple LOD setup meshes in a single FBX they will not import as a single asset w ...

Editor Crashes when placing a widget blueprint from one widget blueprint into another via the user created section

UE - Editor - UI Systems - Oct 8, 2014

CHANGELIST: 4.5.0-2316912 CRASHREPORT: Did not produce an error report CALLSTACK: Did not produce an error report DESCRIPTION:   Editor Crashes when placing a widget blueprint from one widget b ...

Editor crashes on Shootergame when implementing widget blueprint

Docs - Samples - Sep 30, 2014

In Shootergame, adding a widget to the Viewport causes the editor to crash after PIE then re-opening the blueprint calling the widget. Additional Notes: This was repro'd in both main and Github. L ...

Material Function CylindricalUVs is missing the Object Position

Docs - Samples - Sep 29, 2014

The Material Fucntion CylindricalUVs is missing the Object Position node ADDITIONAL NOTES: You can see the UVs wrapping around 0,0,0 without the position node attached, instead of the mesh's pos ...

CPU Collision is being offset on Z

UE - Graphics Features - Sep 29, 2014

DESCRIPTION: Collision's on CPU Particles are incorrectly being offset on Z by several units [Link Removed]https://answers.unrealengine.com/questions/105202/mesh-particle-collision-bug.html EDIT: ...

Wind Directional Source is not updated when changing values via blueprints

UE - Gameplay - Blueprint - Sep 29, 2014

CL: 2306964 Link: https://answers.unrealengine.com/questions/105058/speedtree-wind-dir-source-actor-not-refreshing-fro.html Description: Cannot set the Wind Directional Source component settings via ...